Below is the sixth and final in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. Due to a crazy schedule we did not roll out posts during GDC, but over the next few weeks we will post up blogs from the trip.
Part 6: Postmortem
With five posts already written and a month since GDC, I reckon it is time to finally get to GDC itself with a good ol’ fashioned post mortem.
Instead of focusing on Deluxe Turbo Racing 360–our game at Alt.Ctrl.GDC–I will focus on GDC as an event and an opportunity. …Read More →