LASC Students Learning Twine

This past week I had the privilege of working with several students from the Living Arts and Science Center on their first Twine games. Over the course of several days, they created a good variety of texts and shared them in front of the class.

Super Soul is proud to present these works on our site. These pieces of interactive fiction show a great deal of promise, and we hope that these writers will continue to contribute their creative pursuits to the world of interactive fiction and gaming in general.

I’ve labeled the pieces with their file names. If you are a student in the class, please feel free to reach out to me for a copy of the file if you ever want it.

The Last Countdown

Max and the Clash of Ages

LASC Story

Lemonator

Lost in Space

This class was offered in conjunction with the Rules and Play art exhibition, and was featured at the Living Arts and Science Center. If you are interested in learning more about the exhibition, which features local and international examples of installation art, or the classes we are helping to offer, please check out the Rules and Play website.

GDC or Bust : Part 6 – Postmortem

Below is the sixth and final in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. Due to a crazy schedule we did not roll out posts during GDC, but over the next few weeks we will post up blogs from the trip.

Part 6: Postmortem

With five posts already written and a month since GDC,  I reckon it is time to finally get to GDC itself with a good ol’ fashioned post mortem.

 

Instead of focusing on Deluxe Turbo Racing 360–our game at Alt.Ctrl.GDC–I will focus on GDC as an event and an opportunity. Read more

GDC or Bust : Part 5

Below is the fifth in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. Due to a crazy schedule we did not roll out posts during GDC, but over the next few weeks we will post up blogs from the trip.

Part 5: Move over duct tape, glue sticks in the house

This week on Super Soul at GDC…

 

drama in the hotel room!!!

 

drcaligary

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GDC or Bust : Part 4

Below is the forth in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. Due to a crazy schedule we did not roll out posts during GDC, but over the next few weeks we will post up blogs from the trip.

Part 4: Blog at 30,000 feet

Somewhere over the Midwest, 30,000 feet in the air. Looks like it will be GDC, not bust 😉

 

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GDC or Bust : Part 3

Below is the third in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. I hope to continue the posts up through GDC and after.

Part 3: Fabricating the Play Surface

Over the weekend we worked to finish the playing surface for DTR 360. Our design called for a 40″ x 40″ play surface, very flat, with foam core on top to reduce noise.
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GDC or Bust : Part 2

Below is the second in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. I hope to continue the posts up through GDC and after.

Part 2: Painting Controllers

This will be a pretty quick post because this happened.

 

 

CarSnowTwo

 

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GDC or Bust : Part 1

Below is the first in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. I hope to continue the posts up through GDC and after.

Part 1: Building Controllers

One of the major design decisions for DTR360 has been to really focus on the quality and design of the physical components. A high quality fabrication for our controller boxes not only enhances the experience, but also allows us to explore some new territory and perhaps stumble upon some interesting ideas.

 

prototype_Controller

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How to catch your Arduino board on fire

Disclaimer: Don’t set your Arduino board on fire. In fact, it is generally a wise decision to not set things on fire.

 

The last few weeks we have been prepping for a Gallery Hop showing in Lexington with other artists and game designers from Lexington. There have been some really cool works and experiments going on, which has motivated us to start playing around with hardware again and just hacking/creating for the sake of curiousity.

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Guests on NPR WEKU’s Eastern Standard and the Importance of the Elevator Pitch

John and I had the pleasure of joining EKU professor George Landon and host John Hingsbergen on Eastern Standard a few weeks ago. Below is a link to the archived show.

 

Link to Archived video
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Free Range Arcade

Last Friday I headed up to the Free Range Arcade event in Bloomington, Indiana.  Our friend and sometimes collaborator Tom Birge headed up with me as John and Shea were out of the earth’s gravitational force.  We stopped by Louisville to pick up Alex of Two Scoop Games and set sail for Bloomington.  30 miles out of Indianapolis we realized a flaw in our trajectory (don’t mute your phone when Siri is giving voice directions!) and cut west on state highway 252. We arrived in Bloomington around 5:30PM.
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