A Burrito-Like Wrap-Up of GDC

I didn’t go to GDC with a particular goal. I rarely go to conferences and conventions with an objective, unless I’m showing something. That said, I have always managed to get something good out of the experience. This being my third year of attending GDC, I had a rough idea of what I would encounter throughout the week: cool people making cool things, interesting talks, and some rad parties. However, I generally try to make it a point to do something new each year as well. This year’s big new thing was going on the Train Jam.

I have done quite a few game jams in the past (Global Game Jam, Ludum Dare, etc.), but Train Jam was a wholly new experience for me. Spending 52 hours on a train created a challenging environment for making a game, as the swaying of the cars and the lack of internet worked against all attempts at productivity, but simultaneously pushed everyone to think creatively and work around these obstacles. Amanda Hudgins and I worked with two people we had never met before, Andrada Tudor and Jeremiah Watts, to make Techno Dad: Hot Tub Party, a game about fitting a bunch of dads into a hot tub that is too small to keep them warm in an arctic climate, which would be on display with the 61 other games at the Train Jam booth at GDC.

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OGDE 2015 Post Mortem

This year, Super Soul attended OGDE as a part of the game development group RunJumpDev, who was a sponsor for the event. Throughout the weekend, the RunJumpDev booth alternatively showed off work from both Super Soul, as well as Ralph VR’s Daydream Blue. On the final day, mildmojo also set up a guerrilla booth for his fascinating alternative controller exhibit Disc Jockey Jockey.

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OGDE is a regional exposition for game developers in the Ohio-Kentucky-Indiana area, and there were a lot of great development teams from the area showing off all of their work. In addition to that, we were able to meet a decent selection of new people. The conference is a great opportunity to network with other developers, show off the work that we’ve managed in the past year, and to just see some great games from regional developers.

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Free Range Arcade

Last Friday I headed up to the Free Range Arcade event in Bloomington, Indiana.  Our friend and sometimes collaborator Tom Birge headed up with me as John and Shea were out of the earth’s gravitational force.  We stopped by Louisville to pick up Alex of Two Scoop Games and set sail for Bloomington.  30 miles out of Indianapolis we realized a flaw in our trajectory (don’t mute your phone when Siri is giving voice directions!) and cut west on state highway 252. We arrived in Bloomington around 5:30PM.
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John, Tom and Tim Present: THE LEXITRON

At the Louisville Arcade Expo a few weeks back John joined fellow game enthusiasts and Lexitron designers Tom Birge and Tim Knowlton (designer Chase LaCas wasn’t able to attend) to discuss how and why RunJumpDev built the Lexitron–Lexington’s own custom-built arcade cabinet featuring games from local developers.  Here’s a sample of what they discussed, and thanks again to the Louisville Expo organizers for giving RJD the opportunity to show off its proudest creation!

 

Ohio Game Developers Expo Post mortem

Last weekend we headed up to Columbus, Ohio for the inaugural Ohio Game Developer Expo.  We did not have much info on the event, we were not sure if it was the first year or not, and we had no idea how many people would be attending.  So we just winged it.  Here is our takeaway from the event. Read more

Ohio Game Developer Expo

This past Saturday, December 7th, we headed up to Columbus, Ohio for the inaugural Ohio Game Developer Expo.  We set up a table and demoed our newest game in development, Astronaut Kitty Boom Boom.  We had a blast, met some great people and saw some interesting games.  I intend to follow up this post with another of what we did right and wrong in a sort of expo postmortem. Read more

Lexington Comic Convention

Super Soul continued it’s Compromised Muti-player tour this weekend at the Lexington Comic Con.  Being one of the only game development companies at the convention gave the team a unique opportunity to stand out and get players who were on comic book overkill to relax and play Compromised Multiplayer.   We are in booth 118 tonight and tomorrow so be sure to stop by and see us.

Based on feedback from players, a number of improvements have been made to the game since last weekend’s Louisville Arcade Expo: Read more