Prologue: Slower than Light
Cats out of the bag. Literally. We packed up Mylo for PAX and set out last Wednesday for the harbors of Boston.Read More →
At the Louisville Arcade Expo a few weeks back John joined fellow game enthusiasts and Lexitron designers Tom Birge and Tim Knowlton (designer Chase LaCas wasn’t able to attend) to discuss how and why RunJumpDev built the Lexitron–Lexington’s own custom-built arcade cabinet featuring games from local developers. Here’s a sample of what they discussed, and thanks again to the Louisville Expo organizers for giving RJD the opportunity to show off its proudest creation!
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Last weekend we headed up to Columbus, Ohio for the inaugural Ohio Game Developer Expo. We did not have much info on the event, we were not sure if it was the first year or not, and we had no idea how many people would be attending. So we just winged it. Here is our takeaway from the event. …Read More →
This past Saturday, December 7th, we headed up to Columbus, Ohio for the inaugural Ohio Game Developer Expo. We set up a table and demoed our newest game in development, Astronaut Kitty Boom Boom. We had a blast, met some great people and saw some interesting games. I intend to follow up this post with another of what we did right and wrong in a sort of expo postmortem. …Read More →
Super Soul continued it’s Compromised Muti-player tour this weekend at the Lexington Comic Con. Being one of the only game development companies at the convention gave the team a unique opportunity to stand out and get players who were on comic book overkill to relax and play Compromised Multiplayer. We are in booth 118 tonight and tomorrow so be sure to stop by and see us.
Based on feedback from players, a number of improvements have been made to the game since last weekend’s Louisville Arcade Expo: …Read More →