• May
    • 05
    • 2013

Ludum Dare 26 Post Mortem: Where Therefore We Go

These are my thoughts about the game I made for the Ludum Dare 26 compo.  I will focus on what I feel was the most successful aspect of the game and the two issues I feel were the weakest.

I wanted to develop something I felt was complete and I accomplished this.

I have been preoccupied lately with the idea of games as complete creative works.  To help me in this thought process I have been toying around with parallels between a painting composed of component parts and a game composed of component parts.

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    • Apr
    • 20
    • 2013

Playing Half Life 2 for the first time.

Below is a copy of the post Richie made on his personal blog about playing through Half Life 2 for the first time.

Looking at Half Life 2 with new eyes

—or—

How come I can’t play games the way I used to before I started developing…

Well I started a blog. Then I did not write anything for months.

I am not sure if writing this article will jumpstart my blog activity again, but I am compelled to write something after finally playing Half Life 2 for the first time.

Some things to mention before I begin.

  • I have never played the original Half Life.
  • I have missed out on most of the PC gaming culture in my life, other than Jeopardy for Dos. (Great game!)
  • After playing Portal and HL2 this past week, my Valve gaming experience is now Portal, HL2 and Left For Dead.
  • I have played all of these games on Xbox 360.

note: HL2 is a fairly very large game. And I assume there are countless articles out there about HL2. My interest is to discuss one specific aspect of the game that I found one of the most successful and detrimental to my experience.

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    • Mar
    • 16
    • 2013

Lexington Comic Convention

Super Soul continued it’s Compromised Muti-player tour this weekend at the Lexington Comic Con.  Being one of the only game development companies at the convention gave the team a unique opportunity to stand out and get players who were on comic book overkill to relax and play Compromised Multiplayer.   We are in booth 118 tonight and tomorrow so be sure to stop by and see us.

Based on feedback from players, a number of improvements have been made to the game since last weekend’s Louisville Arcade Expo:

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    • Mar
    • 10
    • 2013

Louisville Arcade Expo Recap

Standing in the middle of the Pavilion at the Louisville Arcade Expo, surrounded by dozens of classic arcade games and pinball machines, your senses are overwhelmed with the urge to play a game. The lights from the machines cast a flickering glow across the room, and as you walk around the pavilion you occasionally pick up on a tune from a game you loved from your childhood, bringing with it a flood of warm memories of the dawning of the video game era.  Although this was only their third year, the Louisville Arcade Expo keeps getting bigger and better. For the low price of $15 for one day, and $35 for the weekend, all games were set on free to play, offering gamers of all flavors unlimited entertainment.

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    • Mar
    • 08
    • 2013

Compromised Road Tour Continues – Louisville Arcade Expo this Weekend

If you consider yourself a hardcore gamer (and what self respecting kid from the 80′s and 90′s doesn’t) attending the Louisville Arcade Expo this weekend should be on par with the feeling you got when you finally beat Mike Tyson in Punchout. Remember that day? (You DID finally beat him right?) This is truly one event you won’t want to miss as there are going to be over 100 pinball and arcade machines set on free to play, classic consoles from the 70′s, 80′s and 90′s, classic computer games from the Apple II, Commodore 64 and others, and to top it off, kids 10 and younger get in free with an adult admission!

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