GDC or Bust : Part 6 – Postmortem

Apr. 07, 2015

Below is the sixth and final in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. Due to a crazy schedule we did not roll out posts during GDC, but over the next few weeks we will post up blogs from the trip.

Part 6: Postmortem

With five posts already written and a month since GDC,  I reckon it is time to finally get to GDC itself with a good ol’ fashioned post mortem.

 

Instead of focusing on Deluxe Turbo Racing 360–our game at Alt.Ctrl.GDC–I will focus on GDC as an event and an opportunity.

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GDC or Bust : Part 5

Mar. 20, 2015

Below is the fifth in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. Due to a crazy schedule we did not roll out posts during GDC, but over the next few weeks we will post up blogs from the trip.

Part 5: Move over duct tape, glue sticks in the house

This week on Super Soul at GDC…

 

drama in the hotel room!!!

 

drcaligary

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GDC or Bust : Part 4

Mar. 09, 2015

Below is the forth in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. Due to a crazy schedule we did not roll out posts during GDC, but over the next few weeks we will post up blogs from the trip.

Part 4: Blog at 30,000 feet

Somewhere over the Midwest, 30,000 feet in the air. Looks like it will be GDC, not bust ;)

 

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GDC or Bust : Part 3

Feb. 24, 2015

Below is the third in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. I hope to continue the posts up through GDC and after.

Part 3: Fabricating the Play Surface

Over the weekend we worked to finish the playing surface for DTR 360. Our design called for a 40″ x 40″ play surface, very flat, with foam core on top to reduce noise.

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