GDC or Bust : Part 6 – Postmortem

Below is the sixth and final in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. Due to a crazy schedule we did not roll out posts during GDC, but over the next few weeks we will post up blogs from the trip.

Part 6: Postmortem

With five posts already written and a month since GDC,  I reckon it is time to finally get to GDC itself with a good ol’ fashioned post mortem.

 

Instead of focusing on Deluxe Turbo Racing 360–our game at Alt.Ctrl.GDC–I will focus on GDC as an event and an opportunity. Read more

GDC or Bust : Part 5

Below is the fifth in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. Due to a crazy schedule we did not roll out posts during GDC, but over the next few weeks we will post up blogs from the trip.

Part 5: Move over duct tape, glue sticks in the house

This week on Super Soul at GDC…

 

drama in the hotel room!!!

 

drcaligary

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GDC or Bust : Part 4

Below is the forth in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. Due to a crazy schedule we did not roll out posts during GDC, but over the next few weeks we will post up blogs from the trip.

Part 4: Blog at 30,000 feet

Somewhere over the Midwest, 30,000 feet in the air. Looks like it will be GDC, not bust 😉

 

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GDC or Bust : Part 3

Below is the third in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. I hope to continue the posts up through GDC and after.

Part 3: Fabricating the Play Surface

Over the weekend we worked to finish the playing surface for DTR 360. Our design called for a 40″ x 40″ play surface, very flat, with foam core on top to reduce noise.
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GDC or Bust : Part 2

Below is the second in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. I hope to continue the posts up through GDC and after.

Part 2: Painting Controllers

This will be a pretty quick post because this happened.

 

 

CarSnowTwo

 

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GDC or Bust : Part 1

Below is the first in a series of posts documenting the final development of Deluxe Turbo Racing 360 for GDC. I hope to continue the posts up through GDC and after.

Part 1: Building Controllers

One of the major design decisions for DTR360 has been to really focus on the quality and design of the physical components. A high quality fabrication for our controller boxes not only enhances the experience, but also allows us to explore some new territory and perhaps stumble upon some interesting ideas.

 

prototype_Controller

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How to catch your Arduino board on fire

Disclaimer: Don’t set your Arduino board on fire. In fact, it is generally a wise decision to not set things on fire.

 

The last few weeks we have been prepping for a Gallery Hop showing in Lexington with other artists and game designers from Lexington. There have been some really cool works and experiments going on, which has motivated us to start playing around with hardware again and just hacking/creating for the sake of curiousity.

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Art Post-mortem for Peter Padder Pauleypop

Hi all. Richie here. I participated in the 31st Ludum Dare compo this past weekend, creating the game Peter Padder Pauleypop. I was excited to find the game written about in Killscreen and posted on Warp Door this week! Below is my art post-mortem, which can also be found on the LD site.

 

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Guests on NPR WEKU’s Eastern Standard and the Importance of the Elevator Pitch

John and I had the pleasure of joining EKU professor George Landon and host John Hingsbergen on Eastern Standard a few weeks ago. Below is a link to the archived show.

 

Link to Archived video
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