A Burrito-Like Wrap-Up of GDC

I didn’t go to GDC with a particular goal. I rarely go to conferences and conventions with an objective, unless I’m showing something. That said, I have always managed to get something good out of the experience. This being my third year of attending GDC, I had a rough idea of what I would encounter throughout the week: cool people making cool things, interesting talks, and some rad parties. However, I generally try to make it a point to do something new each year as well. This year’s big new thing was going on the Train Jam.

I have done quite a few game jams in the past (Global Game Jam, Ludum Dare, etc.), but Train Jam was a wholly new experience for me. Spending 52 hours on a train created a challenging environment for making a game, as the swaying of the cars and the lack of internet worked against all attempts at productivity, but simultaneously pushed everyone to think creatively and work around these obstacles. Amanda Hudgins and I worked with two people we had never met before, Andrada Tudor and Jeremiah Watts, to make Techno Dad: Hot Tub Party, a game about fitting a bunch of dads into a hot tub that is too small to keep them warm in an arctic climate, which would be on display with the 61 other games at the Train Jam booth at GDC.

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